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SNK vs. Capcom - SVC Chaos - MAME

SNK vs. Capcom - SVC Chaos - MAME
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4.6 / 10
 
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NOTICE !!! All games on this web site I am testing by myself and all are fully functional, but provided only if you use our emulator and our game !!! Emulator and games are specially designed to work properly. Not like the other web sites that offer thousands dysfunctional games, which I personally just as surely as you hate. YOU ALWAYS MUST !!! 1 step: Download the game and add game to the folder "roms", 2 step: In runnig emulator mame32 to press "F5" for refresh games list !!! 3 step: Use only our specially designed emulator MAME with our games. I will be very happy if the Games will post comments. A't it will be a commentary on the game or our website. I wish you much fun. Your Gbit

Description of game SNK vs. Capcom - SVC Chaos - MAME

This game SNK vs. Capcom - SVC Chaos - MAME working perfectly with emulator version mame64ui, you can download on this web site.

Unlike the other crossovers of the two universes produced by Capcom, the SNK-side produced SNK vs. Capcom was only poorly received by both critics and the public of the time (circa 48-60% ratings). But to be completely frank, I don’t quite see why. Well, yes, they have chosen the most boring bunch of characters from both sides (why the hell would you not include King?); but hey, if there’s Mai Shiranui and Dhalsim, I’m all yours. Gameplay wise, SNK vs. Capcom is pretty much your generic SNK fighting game (think of King of Fighters or Fatal Fury). The matches are 1v1 based, with the player who first sends their opponent to the ground for the second time being the winner. When taking or dodging enemy hits, players recharge their POW bar in the appropriate lower corner of the screen. Which, once full, can be used to perform the so called ‘POW draining moves’ triggered by pressing C and D buttons simultaneously. Which brings me to the controls, which are again typically SNK-ish as well: an 8-way joystick plus four (A-B-C-D) buttons, respectively MAME buttons 1-4, where A and C correspond to low/hich-punch and B and D to low/high-kick. Blocking is done by moving the joystick away AND/OR away+down from the opponent. Now, each character (there are twenty-four of them in total, twelve for each side) features a short (but) unique list of combos. These are rather simple and easily memorable, yet if you haven’t mastered your dragon-punch move (moving the joystick in a kind of ‘Z’ pattern) so far, I would strongly suggest you to do so now. The 2D visuals of the game are sweet as ever. Really, I know I’m being a hell of a biased here, ‘cause by now you pretty much all know I prefer 2D era games over the newer, early 2000’s 3D titles, but really—what a treat for my eyes! And the initial dialogues between the fighters, before the actual fighting starts, are then merely a sweet final touch on the whole thing, giving the game that extra dash of humor that, in my opinion, makes SNK vs. Capcom such a wonderful piece. Really, don’t always listen to the critics (and other people in general), just don’t—even though this final statement of mine might be rather oxymoronic at least…

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